Platinum Journey #29: Scaling Stillness in Jusant

A Meditative Climb That's Part Puzzle, Part Poetry

Playtime: 11 hours
Difficulty: Easy (2/10)
Trophies: 24 total (1 🏆, 7🥇, 8🥈, 6🥉)
My Rating: 4/5 A serene and emotional climb that rewards patience and curiosity.

Setting the Scene

I went into Jusant mostly blind, having only seen the trailer: beautiful visuals, a cute little creature companion, and hints of a mysterious, abandoned world. That was enough to pull me in. I wasn’t entirely sure what kind of experience to expect, but what I found was something quiet, meditative, and surprisingly moving.

At first, I’ll admit the climbing mechanics didn’t click with me. The rhythm of alternating triggers felt a little awkward, but after a little while, I settled into it and completing a climb became strangely satisfying. I’ve never really played anything quite like it, and that made it feel refreshingly new.

The Climb: Trophies and Discoveries

Chapter 1: Daymark

The story of Jusant unfolds gently through the environment with scattered letters, murals, and signs of previous inhabitants, which hint at past lives led. I loved that quiet storytelling approach; it made every piece of lore feel like a discovery rather than a delivery.
 
My first trophies came quickly, small discoveries that set the tone for the game’s gentle pace. Reading the first letter and listening to the first shell (“First Contact” and “An Ear to the Past”) hinted at a world long gone, yet still echoing with life.
Soon after, I found myself stacking stones for “First Stone”, and that became a quiet ritual throughout the game, through each area I found more letters, hints at the past, and quiet moments of reflection.
 
Further exploration led me to Altars and frescos, popping the following trophies; “Back in Motion,” “Echo from the Past” and hinting at more untold stories of the past.

Chapter 2–6: The Climb Continues

As I climbed, the world opened up, each new chapter was significantly different in terms of the environment; from sun-scorched cliffs in the Dry Zone, where plants wilted if you moved too slowly and hindered your climb, and stormy ledges where the wind pushed against every step.
 

It never felt repetitive. Each biome introduced new twists, and the story told through Bianca’s journal entries and letters kept me curious. I loved how environmental storytelling did the heavy lifting.

Trophy-wise, Jusant is a very approachable platinum. The collectables are easy enough to track down, and exploring naturally nets you most of them on the first go.

Image curiosity of FIDO1337's Trophy Guide on PSN Profiles

I took my time (a bit more than most guides suggest, 11 hours versus the recommended 4), partly because I loved exploring every nook and wanted to find most of the collectibles myself and partly because I wasn’t in any rush.

 

No worries if you miss anything, either, as finishing the game unlocks chapter select. Each chapter gives the stats of what you can find and what you’re missing. So with a guide, it’s very quick and easy to clean up each chapter.

The Final Ascent 

The final climb was by far my favourite moment and easily one of the most emotional. Walking through the frozen wastes, seeing the lifeless creatures, and scaling that final tower of constellations hit harder than I expected. The music swelled, the air thinned, and for a game with no words, it said a lot.
By the time I reached the summit and the credits rolled, I just sat there for a moment, letting it all sink in. It’s one of those endings that doesn’t spell things out or explain everything, but you feel exactly what it means.
 
I had a little bit of post-game clean up  to get those final collectibles, and net the following trophies (“Avid Reader”, “Cycle Celebration”, and “Sound Archelogist” for reading all the letters, turning all of the alters and listening to all of the shells)

The platinum popped for me right after listening to the final shell, a quiet and peaceful moment, made more beautiful by that satisfying platinum chim.

Trophy Tips & Time Savers

  • Collectibles: Nothing is missable and everything can be tracked and obtained via chapter select, so just explore and enjoy the game, you’ll get most of these naturally anyway.
  • Movement trophies: “Acrobat” (200 jumps) and “Fresh Air” (restore stamina 50 times) will likely come without trying, but if not, just replay a section with long climbs.
  • Chapter 6 trophies: There are trophies tied to this end chapter, “Awakened Memory” and “A Faint Glimmer” but if you miss them in your first playthrough, dont worry you can get them quickly in a replay right at the start of the chapter.
  • Cairns & Altars: If you lose track, these are the easiest to spot via exploration. Cairns often sit slightly off-path on small ledges.
  • Hug your ballast: Yes, there’s a trophy for it. Do it 20 times for “Restored Connection.” Wholesome and well worth the few seconds each time.

Final Thoughts

Jusant is more than just a climbing game; it’s about persistence, connection, and finding beauty in solitude. It’s one of those games that reminds you it’s okay to slow down, that exploration can be its own reward, and sometimes the best stories are the ones told in the spaces between.

 

Would I recommend Jusant?

Absolutely. It’s short, simple, and quietly powerful, the kind of game that lingers after you’ve finished.

Would I recommend the Platinum chase?
Honestly, yes, it’s a fairly easy one with chapter select allowing for a quick mop up of collectibles, and it’s a fun game to explore.

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